Diplomacy (Skill)
DIPLOMACY (CHA)
If you have the Negotiator feat, you get a +2 bonus on Diplomacy checks.
Synergy: If you have 5 or more ranks in Bluff, Knowledge (nobility and royalty), or Sense Motive, you get a +2 bonus on Diplomacy checks.INFLUENCING NPC ATTITUDES
Use the table below to determine the effectiveness of Diplomacy checks (or Charisma checks) made to influence the attitude of a nonplayer character, or wild empathy checks made to influence the attitude of an animal or magical beast.
| Initial Attitude |
New Attitude (DC to achieve)————— | ||||
|---|---|---|---|---|---|
| Hostile | Unfriendly | Indifferent | Friendly | Helpful | |
|
Hostile |
Less than 20 |
20 |
25 |
35 |
50 |
|
Unfriendly |
Less than 5 |
5 |
15 |
25 |
40 |
|
Indifferent |
— |
Less than 1 |
1 |
15 |
30 |
|
Friendly |
— |
— |
Less than 1 |
1 |
20 |
|
Helpful |
— |
— |
— |
Less than 1 |
1 |
|
Attitude | !!align="left"
Means | !!align="left"
Possible Actions |
|
Hostile | || align="left"
Will take risks to hurt you | || align="left"
Attack, interfere, berate, flee |
|
Unfriendly | || align="left"
Wishes you ill | || align="left"
Mislead, gossip, avoid, watch suspiciously, insult |
|
Indifferent | || align="left"
Doesn’t much care | || align="left"
Socially expected interaction |
|
Friendly | || align="left"
Wishes you well | || align="left"
Chat, advise, offer limited help, advocate |
|
Helpful | || align="left"
Will take risks to help you | || align="left"
Protect, back up, heal, aid |
Epic
The character can turn a person into a fanatic follower. Refer to the accompanying table.
|
New Attitude —————— | ||||||
|
Initial Attitude | Hos | Unf | Indif | Friend | Help | Fanatic |
|---|---|---|---|---|---|---|
|
Hostile |
Less than 20 |
20 |
25 |
35 |
50 |
150 |
|
Unfriendly |
Less than 5 |
5 |
15 |
25 |
40 |
120 |
|
Indifferent |
— |
Less than 1 |
1 |
15 |
30 |
90 |
|
Friendly |
— |
— |
Less than 1 |
1 |
20 |
60 |
|
Helpful |
— |
— |
— |
Less than 1 |
1 |
50 |
Treat the fanatic attitude as a mind-affecting enchantment effect for purposes of immunity, save bonuses, or being detected by the Sense Motive skill. Since it is nonmagical, it can’t be dispelled; however, any effect that suppresses or counters mind-affecting effects will affect it normally. A fanatic NPC’s attitude can’t be further adjusted by the use of skills.
| Attitude | Means | Possible Actions |
|---|---|---|
|
Fanatic |
Will give life to serve you |
Fight to the death against overwhelming odds, throw self in front of onrushing dragon |
- System Reference Document -> Skill Descriptions Category:SRD Category:Rule Category:Skill Category:Charisma